Search Issue Tracker
Fixed in 2018.2.X
Votes
0
Found in
2018.1.0b9
Issue ID
1008736
Regression
No
TextMeshPro UGUI is not masked when objects are rendered behind it
To reproduce:
1. Open my attached project
2. Observe the scene (check picture attached)
Expected: TextMeshPro UI text is being masked
Actual: TextMeshPro UI text is not being masked if there's an object rendered behind it
Reproduced in: 2018.1.0b10, 2018.2.0a3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Audio Random Container” allows adding unlimited number in “Audio Clips” numeric field, causing Editor to freeze
- In Deferred rendering path, mixed lights don't render when enabling "Use Rendering Layers" in the Decal renderer feature
- [Windows] Special characters in file names are sorted to the end of the alphabet in the Project window
- Information box icons are not contained within the information box bounds in Render Pipeline Converter window
- Crash on UnityEngine.UI.RawImage:OnPopulateMesh when playing Raw Image Texture animation with Sprite keyframes
Add comment