Search Issue Tracker
Fixed in 2019.2.X
Won't Fix in 2017.1.X, 2017.2.X
Fixed in 2017.4.X, 2018.4.X, 2019.1.X
Votes
0
Found in
2017.3.1p1
Issue ID
1009642
Regression
No
Post-effects are rendering with lots of artifacts on Metal API with MSAA enabled
To reproduce:
1. Open users attached project "GD-Ocean.zip"
2. Build the project for iOS
3. Run the build with Xcode
Expected result: water is rendered without any dark artifacts
Actual result: the water is rendered with dark artifacts
Reproduced on: 5.6.5p2 2017.1.3p2 2017.2.2f1 2017.3.1p3
Not reproduced on: 2018.1.0b10
Devices that reproduced on:
iPhone 8 A11 iOS 11.0
iPhone 7 A10 iOS 11.0.2
iPhone 7 plus A10 iOS 10.3.2
iPhone 6s A9 iOS 11.0
Notes:
If Graphics API is set to OpenGLES2 in player settings, everything works fine
If Graphics API is set to Metal and Anti Aliasing is turned off in quality settings then everything works fine
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project
- Character animation freezes when toggling animator on/off in a coroutine
- Certain textures are incorrectly marked in the render pass list when observed through Render Graph Viewer
Add comment