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Recompilation causes crashing after trying to edit a script in play mode.
Steps to reproduce: 1. Open the attached project. (Note: The platform has to be set to iOS or you won't be able to play) 2. Open th... Read more
Casting from System.Action<String> to System.Action doesn't fail, instea...
Steps to reproduce: 1. Open attached project (null_stripped.zip) 2. Open and play 'Test' scene Expected behaviour: compilation err... Read more
[iOS] Corrupted IPEndPoint in IL2CPP backend and IPv6 network
Steps to reproduce: 1) Download the attached "UdpServer.zip" on a Windows machine, extract it, open in Visual Studio, build and laun... Read more
Two identical objects produce different Navmesh results
How to reproduce: 1. Open attached project 2. Open scene test.unity 3. Open the Navigation window - Make sure the Agent Radius is ... Read more
Regression: Rigidbody.MovePosition() is very slow on Editor
Regression - not reproduces in 5.4.0b23, started to happen since b24 Rigidbody.MovePosition() is very slow on Editor, but fine on St... Read more
Null pointer exception when dragging line renderer into the scene and th...
Steps to reproduce: 1. Download and import attached project. 2. Open scene: 02_effects_preview 3. Press play. 4. Make sure scene vi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Basic UI Toolkit panels do not render when using URP+RenderGraph+D3D12
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view