Search Issue Tracker
Won't Fix
Votes
0
Found in
2019.1.0a13
Issue ID
1114566
Regression
No
LPPVs sampling Light Probes which store intense direct light appear blocky and somewhat corrupted
Repro:
01) Download and open the attached repro project LPPV_SamplingWeirdness.zip
02) Auto should be enabled. Allow this to complete a bake)
Observe:
The Scene has two examples, one with a high vertex density cuboid (made of multiple sub cubes) receiving a single LPPV which encompasses the entire group. The other example uses a cuboid from a single, scaled cube which also samples an encompassing LPPV.
Direct light from some coloured point lights is sampled into the dense grid of Light Probes which is then passed to the LPPV. The result on the receiving objects is blocky, and does not resemble the uniform patches of light we would ideally like to see from the point light source.
I imagine this might be because the 2 band LPPVs are ringing when sampling the 3 band Light Probes. This is then being sampled into the 3D texture, which introduces further sampling artefacts that appear as inconsistent intensities where darker regions or bands have been used. At least this kinda makes sense in my head.
Expected:
Light interpolation across the LPPV should ideally be smooth, without noticeable blocks. It should also more closely match the the smooth, uniform shape of the falloff from the point light source. What can we do about this? Is using 3 bands for LPPVs a non-starter?
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Resolution Note (2020.1.X):
This limitation is caused by hardware texture interpolation. High light intensities make this issue worse. The upcoming improvements to light probes should make this issue obsolete.