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[Xbox] Controller cannot be the first to start the game if it is the sec...
Repro steps:1. Open the user's attached project "Sidestep.zip"2. Open the scene Assets > Scenes > MainMenu3. Plug in two Xbox ... Read more
Prefab TextMeshPro Text overrides reappear when they are reverted indivi...
Reproduction steps:1. Open user's attached project "TextMeshProBug" and scene "Sample scene"2. In the Hierarchy, select "CanvasTestP... Read more
[UIElements] The value of the property ListView.itemHeight cannot be cha...
How to reproduce:1. Open the project "case_1225888-ListView"2. Select Tools -> MyEditorWindow in the Menu Bar3. Observe that the ... Read more
[MacOS] UrlSource streaming stutters in Video Player
Reproduction steps:1. Open user's attached project2. Open "Main" Scene3. Enter Play Mode Expected result: Video playback plays norma... Read more
[Scriptable BuildPipeline] BuildUsageTagSet UnionWith order results in n...
Combining multiple BuildUsageTagSet objects using the UnionWith api results in a hash that is dependent on the order in which they w... Read more
High CPU usage by Semaphore.WaitForSignal when running on Mali GPU
Reproduction steps:1. Download and open the submitted project2. Build and run for Android3. Look at fps counter on the top-left corn... Read more
WorldAnchors behave unstable at great distances away from anchor point
World Anchors are not stable when observed from great distance away REPRO STEPS- load most recent attached project (The original pro... Read more
[Mobile] Bundle identifier is reset to the default when upgrading the pr...
How to reproduce:1. Open the attached ios_bundleid_bug.zip project2. Inspect the Player Settings/iOS/Identification/Bundle identifie... Read more
References to ScriptableObject are lost when ScriptableObject is duplicated
Steps:1. Open attached project2. Select "Scriptable" ScriptableObject asset==> It has two references to other ScriptableObject (R... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on SkinnedMeshRendererManager when interacting with a prefab generated with uncombined meshes using Synty Sidekick Character Creator
- Crash on folly::detail::safe_assert_terminate_v when updating the Meta XR SDK Packages
- The text font falls back on a different font depending on the fallback font used
- Template is opened in Isolation when opening it in Context and users Save the UI Document when prompted to do so in UI Builder
- Mono Windows Builds don't produce full log callstacks when generating logs