Search Issue Tracker
Clamp Auto Tangent Key creation is not accurate
Clamp Auto Tangent Key creation is not accurate... key is set to clamp auto in the Right-Click but the tangent is not... move the ke... Read more
[UWP][Keyboard] onInputText does not work.
The onInputText does not show the text input on UWP. It happens to both physical keyboard and on screen one. Repro:1. Download input... Read more
[ShaderGraph] Can right-click nodes in a Sub Graph and convert to Sub Gr...
Repro:1. Create a Sub Graph2. In the Sub Graph, create a Cosine node3. Right-click the Cosine node and select "Convert to Sub Graph" Read more
Having a lot of textures with unique "Packing tag" results in a performa...
Reproduction steps: 1. Open "testLoad123.zip" project2. Open the Profiler window3. Enter Play mode4. After a few seconds notice a bi... Read more
An Unhandled Exception is thrown when exiting Unity having VSCode Integr...
Repro steps:1. Open QA attached project "repro_1096530"2. Close Unity3. Open the Editor.log Expected: Unity closes without any excep... Read more
TaskCanceledException is thrown when canceling a CancellationTokenSource...
Repro steps:1. Open QA attached project "repro_1064557"2. Enter Play Mode3. Wait until the Cube is destroyed4. Observe the Console E... Read more
Child GameObjects are added as last in order in a Variant when adding ch...
Repro steps:1. Open QA attached project "repro_1095995"2. Open PrefabB in Prefab Mode3. Add a child GameObject named "BChild4"4. Exp... Read more
Sprites rendered through Command Buffers not displayed until rendered on...
Sprites rendered through Command Buffers not displayed until rendered once with a default Renderer Steps to repro: 1. Open the scene... Read more
Unity Editor Windows change color when Bakery Lightmap is rendered
How to reproduce:1. In the Bakery menu select Clear Baked Data2. In the Bakery menu select Render Lightmap3. In the Bakery Window pr... Read more
Compute shader errors not being passed to inspector/console on Metal
Compute shader errors are not passed to inspector/console if all kernels fail on DX compiler errors on Mac (Metal). Steps to repro:-... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open