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Won't Fix
Votes
0
Found in
2018.2.0f2
Issue ID
1086774
Regression
No
Having a lot of textures with unique "Packing tag" results in a performance drop
Reproduction steps:
1. Open "testLoad123.zip" project
2. Open the Profiler window
3. Enter Play mode
4. After a few seconds notice a big Spike ("Loading.AwakeFromLoad" takes ~1000ms)
5. Exit Play mode
6. In the Project window right click on "Atlas2" -> "AtlasPackingTag" -> "Remove"
7. Enter Play mode
4. After a few seconds notice a small Spike ("Loading.AwakeFromLoad" takes ~200ms)
Expected Result: Having a lot of textures with unique "Packing tag" doesn't result in such a huge performance drop
Actual Result: Having a lot of textures with unique "Packing tag" results in a performance drop
Reproduced with: 2019.1.0a12, 2019.1.0a8, 2018.3.0b9, 2018.2.15f1, 2018.1.9f2, 2017.4.14f1
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Resolution Note (2018.2.X):
Packing sprites based on Packing Tags will incur an overhead of loading additional data when entering Play-mode (happens only in Editor).
This is to be expected as each sprite has to look up and load render data from the cache.
To avoid such overhead please use the newer Sprite-Atlas Asset instead.