Search Issue Tracker
Fixed in 0.0.10-preview
Votes
0
Found in [Package]
0.0.10-preview
Issue ID
1097242
Regression
No
[UWP][Keyboard] onInputText does not work.
The onInputText does not show the text input on UWP. It happens to both physical keyboard and on screen one.
Repro:
1. Download input test project: https://oc.unity3d.com/index.php/s/qRzUBoGKsVawY2d
2. Build and launch UWP player from attached project
3. Observe the onInputText section of the project.
Expected: The onInputText shows the correct result from keyboard input.
Comments (107)
-
rethac80
Sep 17, 2020 08:02
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Reflection problems when unbaked Reflection Probes are present
- Light Explorer columns sorting arrow is too small
- Context menu actions (Collapse All, Expand All, Enable All, Disable All, Remove All, Reset All) do nothing in Volume component
- [Android] Audio volume decreases when returning to the app during screen recording
- Graphical issues are caused by GPU Occlusion Culling when using Amplify Shaders
Resolution Note (fix version 0.0.10-preview):
The issue caused by UWP behavior in which the CharacterReceived Window event, which dispatches the UTF-32 character to NewInput, isn't fired if the AcceleratorKeyDown event is "handled". This bug also occurs in 2018.3 and isn't related to my IME feature work, and so I've opened a backport case for it.
I'm uncertain how I missed this bug because I though I verified characters were dispatched before.