Search Issue Tracker
Fixed in 2019.1.X
Votes
0
Found in
2018.3.0b8
Issue ID
1097465
Regression
No
Sprites rendered through Command Buffers not displayed until rendered once with a default Renderer
Sprites rendered through Command Buffers not displayed until rendered once with a default Renderer
Steps to repro:
1. Open the scene and do not activate any components.
2. Enter the play mode.
3. Note how there are no sprites displayed. Command Buffer tries to render the sprites on the left to no avail.
4. Try enabling Sprite Renderer components on the sprites on the right. Notice how the moment the sprites are rendered with default renderers they start working fine with Command Buffers.
5. Exit and Re-enter the play mode again.
6. Notice how the Unpacked sprite still works while the Packed sprite needs rendering again to start working with Command Buffers.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Performance Markers Search window shows an empty entry in the list
- Enabling Deep Profiling in Performance Markers Search window breaks Inspector panel buttons when navigating through the marker items
- Dragging selector from selector row background shows preview but does not apply class in UI Builder
- An "InvalidOperationException" error is thrown when TryRemoveItem is used with rebuildTree set to false
- Build fails with IL2CPP error when building on Android platform in a specific project
Add comment