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[OpenVR] Incorrect controller input mapping when using Windows MR headset
How to reproduce:1. Open the attached "UnityMR_Validation.zip" project2. Open the "UnifiedInputTest_Scene" scene3. Enter the Play mo... Read more
[SRP] "builtin" pipeline camera callbacks being called while SRP active
Steps:1. Open repro project, it's already using custom SRP2. Make sure scene view is visible, in console you see a Debug message "Sc... Read more
UI Elements RectTransform Component is not synced between the prefab and...
How to reproduce:1. Create a new project and create a text object in the Hierarchy Window2. Drag the text object to the Project Wind... Read more
Animation offsets by a keyframe when Animation Track is Converted To Inf...
How to reproduce:1. Open the attached Test.zip project2. Inspect the Recorded video clip in the Timeline window3. Right-click Animat... Read more
Unity Editor fails to build a project after moving a native plugin DLL f...
Steps to reproduce:1. Open user's project2. Move Assets/FolderA/FooBar.dll into Assets/FolderB3. Build the project Expected result: ... Read more
Editor crashes when trying to create a Font Atlas
Reproduction steps: 1. Create a New Project and import the attached font file2. "Window" -> "TextMesh Pro" -> "Font Asset Crea... Read more
Changing through Settings and Preferences sections with the Arrow Keys l...
How to reproduce:1. Open or create a Unity Project2. Dock the "Settings" and "Preferences" Windows together in a separate Window3. I... Read more
ASTC Encoding regression when compressing texture with blocks that the ...
To reproduce:1. Open user's attached project "ASTCCompressionRegression.zip"2. In Project window, select "Bug1" texture3. Observe wa... Read more
[Improved Prefabs] RevertAll and ApplyAll buttons are still visible when...
Steps:1. Open attached project2. Load TestScene3. Select AudioSource GameObject4. Make any modification through Inspector5. Click on... Read more
[WebGL] Build fails if threadsSupport is enabled
-e: Build fails after enabling PlayerSettings.WebGL.threadsSupport via editor script--not a regression, since threads are a new feat... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Physics 2D Manager documentation page is missing
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- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned