Search Issue Tracker
Fixed in 2018.2.X
Votes
0
Found in
2018.2.0f2
Issue ID
1061173
Regression
Yes
[OpenVR] Incorrect controller input mapping when using Windows MR headset
How to reproduce:
1. Open the attached "UnityMR_Validation.zip" project
2. Open the "UnifiedInputTest_Scene" scene
3. Enter the Play mode with the attached VR headset and controllers
4. Press different controller buttons and observe the UI in the scene
Expected result: While pressing the controller buttons, correct buttons are logged in the scene UI.
Actual result: While pressing the controller buttons, incorrect button mapping is logged (e.g. Trigger press is treated as ThumbstickPress)
Reproducible with - 2018.2.0b1, 2018.2.0f2, 2018.2.5f1, 2018.3.0a9
Not reproducible with - 2017.4.14f1, 2018.1.9f2, 2018.2.6f1, 2018.2.14f1, 2018.3.0a10, 2018.3.0b8, 2019.1.0a7
Note: When pressing the controller button on versions in which the issue is present, "XRInputDeviceState: Failed to set the value at featureIndex [4]." errors are thrown in the Console window.
Fixed in 2018.3.0a10
Backported to 2018.2.6f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment