Search Issue Tracker
Won't Fix
Votes
0
Found in
Issue ID
1094266
Regression
No
[SRP] "builtin" pipeline camera callbacks being called while SRP active
Steps:
1. Open repro project, it's already using custom SRP
2. Make sure scene view is visible, in console you see a Debug message "SceneCamera OnRenderObject"
The message comes from the BuiltInCallbacks script having OnRenderObject()
That means the scene view is also using builtin pipeline, at the same time with the custom SRP.
Reproducible in: 2019.1.0a7
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note (2019.2.X):
In the scene view some legacy callbacks are still in use. This is so that scene view gizmos and similar can still be drawn. The correct render pipeline is used for real rendering.