Search Issue Tracker
Won't Fix
Votes
0
Found in
Issue ID
1094266
Regression
No
[SRP] "builtin" pipeline camera callbacks being called while SRP active
Steps:
1. Open repro project, it's already using custom SRP
2. Make sure scene view is visible, in console you see a Debug message "SceneCamera OnRenderObject"
The message comes from the BuiltInCallbacks script having OnRenderObject()
That means the scene view is also using builtin pipeline, at the same time with the custom SRP.
Reproducible in: 2019.1.0a7
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android]Resources fail to load when the AAB build contains a large Addressables Bundle
- Unity is loading internal version of SharpZipLib instead of local version
- The Context Menu items are ordered incorrectly
- Audio Mixer does not change volume when lowering volume on an Audio Mixer loaded from AssetBundles
- Error “Value cannot be null. Parameter name: key UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)” thrown and Addressables build fails when "Include in Build" is disabled and using Addressables For Android package
Resolution Note (2019.2.X):
In the scene view some legacy callbacks are still in use. This is so that scene view gizmos and similar can still be drawn. The correct render pipeline is used for real rendering.