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[OpenGL] RenderTexture.Create failed: format unsupported for random writ...
To reproduce:1) Open attached project2) Open Test Runner3) Run "ComputeAsyncRWTextureTest" Expected: Runs normallyActual: Fails with... Read more
Total Bake Time is shown as 0:00:00 in Progressive Lightmapper when Prio...
Steps to reproduce: 1. Launch Enter The Room project and open Sequence 5 Today scene (Assets > _Project > Scenes > Producti... Read more
[Vulkan][Win64] Visual artefacts appear on tilemap with Vulkan in Intel ...
This was initially seen on my ST W project, but I managed to reproduce it in a smaller project too, but I really needed to generate ... Read more
Using "Dynamic Batching" causes visual differences between Scene and Gam...
Reproduction steps: 1. Open "New Unity Project (1).zip" project2. Look at the Scene view and notice two cubes with one side painted ... Read more
Building MPK File for Lumin Platform from command line results in a crash
Steps to reproduce: 1. Download the attached project2. Build it from command line with the following arguments<path to editor>... Read more
Video isn't flipped when Video Player is set to Fit Vertically or Flip V...
How to reproduce:1. Open the attached project2. Select Main Camera -> Go to the Inspector window ->Video Player ->Aspect Ra... Read more
[Editor]Undo not working for Analysis windows like Profiler, Physics, Fr...
Undo does not work for Analysis windows both through the Edit option and the hotkey Ctrl+Z. The Analysis windows include the Profile... Read more
[OpenVR] Incorrect controller input mapping when using Windows MR headset
How to reproduce:1. Open the attached "UnityMR_Validation.zip" project2. Open the "UnifiedInputTest_Scene" scene3. Enter the Play mo... Read more
[SRP] "builtin" pipeline camera callbacks being called while SRP active
Steps:1. Open repro project, it's already using custom SRP2. Make sure scene view is visible, in console you see a Debug message "Sc... Read more
UI Elements RectTransform Component is not synced between the prefab and...
How to reproduce:1. Create a new project and create a text object in the Hierarchy Window2. Drag the text object to the Project Wind... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] The number of Shader variants increases from 96 to 186624 when the Strip Unused Variants is set to 0
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open