Search Issue Tracker
By Design
Votes
0
Found in
2018.2.10f1
Issue ID
1086746
Regression
No
Using "Dynamic Batching" causes visual differences between Scene and Game view Game Objects
Reproduction steps:
1. Open "New Unity Project (1).zip" project
2. Look at the Scene view and notice two cubes with one side painted blue
3. Look at the Game view and notice one cube with one side painted blue and the other cube with one side painted yellow and the opposite side painted blue
Expected Result: Scene and Game view Game Objects are displayed the same
Actual Result: Using "Dynamic Batching" causes the Game Objects to be displayed differently between the Scene and Game view
Reproduced with: 2019.1.0a7, 2018.3.0b8, 2018.2.14f1, 2018.1.9f2, 2017.4.14f1
Note:
After just starting the project, in the Scene view both cubes are blue and in the Game view both are yellow. After doing anything in the Editor, one of the Game view cubes turns blue.
In 2018.1 the "yellow" cube is multicolored
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Foldout arrow indent is misaligned in the Inspector when used in Custom Type
- [Android] The Player screen turns black when playing a video under certain conditions
- Search window icons at the bottom are cut off when Search window is resized vertically
- "Try something else?" text label is cut off when searching for a long text in the Search window
- Rendering Debugger window sections do not have a minimum width set when resizing with the slider in the middle of the window
Resolution Note:
Realtime GI will also has a realtime lightmap baked for the objects (no matter they are lightmap static or not), and when directional lightmaps are used, the object tangents will be modified.