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Votes

0

Found in

2018.2.10f1

Issue ID

1086746

Regression

No

Using "Dynamic Batching" causes visual differences between Scene and Game view Game Objects

Graphics - General

-

Reproduction steps:

1. Open "New Unity Project (1).zip" project
2. Look at the Scene view and notice two cubes with one side painted blue
3. Look at the Game view and notice one cube with one side painted blue and the other cube with one side painted yellow and the opposite side painted blue

Expected Result: Scene and Game view Game Objects are displayed the same
Actual Result: Using "Dynamic Batching" causes the Game Objects to be displayed differently between the Scene and Game view

Reproduced with: 2019.1.0a7, 2018.3.0b8, 2018.2.14f1, 2018.1.9f2, 2017.4.14f1

Note:
After just starting the project, in the Scene view both cubes are blue and in the Game view both are yellow. After doing anything in the Editor, one of the Game view cubes turns blue.
In 2018.1 the "yellow" cube is multicolored

  1. Resolution Note:

    Realtime GI will also has a realtime lightmap baked for the objects (no matter they are lightmap static or not), and when directional lightmaps are used, the object tangents will be modified.

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