Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2018.3.0b8
Issue ID
1096103
Regression
No
[Vulkan][Win64] Visual artefacts appear on tilemap with Vulkan in Intel HD Graphics 520
This was initially seen on my ST W project, but I managed to reproduce it in a smaller project too, but I really needed to generate a lot of sprites in the see the visual glitches.
Only happens when the Camera is set to Perspective. Orthographic works fine. Sometimes i see the same artefacts in the scene view as well.
Also, I could not repro this on my GTX 1070.
Repro:
- download project
- run SampleScene and use WASD to move the little character around
- notice sometimes blinds or dark patches appear instead of the trees
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "The same field name is serialized multiple times in the class or its parent class" error is thrown when private variables are declared in the class and its parent class using underscore
- Graphics.Blit() performs the operation only to the last display when a multi-display environment is used
- [Windows] Multiple Separation Lines are present in the Light Create Menu
- Warning "Item m_LightProbeSystem not found in window PC_RPAsset" logged when navigating to RP Asset from Probe Volume Component
- Tessellation has poor performance in URP when rendered using Metal
Add comment