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Configuration window banner ignores image transparency
How to reproduce: 1. Open attached project 2. Build to Standalone and run - Note that the entire banner appears to be coloured in,... Read more
[iOS] Unity executes code during the Unity splash screen
How to reproduce: 1. Open attached project 2. Build to iOS and run 3. Hold a finger down anywhere on the screen as the app is loadi... Read more
Putting build into the background, then switching orientation causes the...
How to reproduce: 1. Open attached project 2. Build to iOS and run 3. Once the splash screen appears, immediately doubleclick the H... Read more
[iOS] GetTouchPointerEventData() doesn't work with Canvas Render Mode 'S...
Steps to reproduce: 1) Open the attached project. 2) Build the project for iOS. 3) Deploy the project to a device via Xcode. 4) Open... Read more
Realtime Directional light makes ring-shaped artifacts on static objects
Steps to reproduce: 1) Download attached project " GI error.zip " and open in Untiy. 2) In Lightning tab, scroll down. Clear Baked ... Read more
After commenting FormerlySerializedAs attribute variable's value is chan...
Reproduction steps: 1) Open user's attached project 2) Select "Test prefab" prefab in Project window then change "Test variable" val... Read more
[OSX] Deformation flickers, without GPU Skinning
Deformations on a skinned character flickers when selected in the scene and in Editor Play mode. Enabling "GPU Skinning" in the Pla... Read more
ShaderForge forward-only shaders regressed in 5.4b22, when otherwise usi...
Reproduction steps: 1. Open attached "New Unity Project 88". 2. Open "Scene/Scenarios/Scenario 01" scene. 3. Notice a tent surface("... Read more
Menu.SetChecked doesn't work from a method marked with [DidReloadScripts]
Reproduction steps: 1. Open the attached project "Repro.zip" 2. In menu select "Test/Recompile scripts" 3. Notice the output in cons... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects