Search Issue Tracker
Fixed in 2018.3.5f1
Votes
2
Found in
2018.2.19f1
2018.3.0a1
2018.3.0f2
Issue ID
1111442
Regression
Yes
NetworkTransform doesn't receive data on clients side in Multiplayer game
How to reproduce:
1. Open the project
2. Make a Windows x86_64 release build.
3. Wait for the build to finish.
4. Run the built version.
5. Press "Play and host"
6. Go to Unity and press Play.
7. Wait for the project to run and press "Join" at the bottom of the screen.
8. Press "Join" on the next screen.
9. Go to the built version and press "Join".
10. Wait for the game to run.
12. Move using WASD.
13. Notice in Unity that "Built Player" doesn't move.
Actual results: Clients in Multiplayer games don't see anyone moving
Expected results: Clients in Multiplayer games see all the movements
Reproducible with: 2018.3.1f1
Not reproducible with: 2017.4.18f1
Regressed in: 2018.2.19f1
Not tested with 2019 because NetworkLobbyManager is obsolete there
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GUIManager::DoGUIEvent when focusing on the Game view window on a specific project
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
Add comment