Search Issue Tracker
[Audio] Mixer is suspended in a built game when using a dll midi player ...
How to reproduce: 1. Open the attached "1256479 repro" project 2. Open Build Settings from File > Build Settings 3. Make sure that "... Read more
Background task windows are opened when importing large packages or buil...
Reproduction steps: 1. Open new Unity HDRP project 2. Import "The Heretic: Digital Human" package 3. Observe the taskbar Alternativ... Read more
Crash on NetworkDriver/Concurrent:BeginSend when adding NetworkStreamInG...
Reproduction steps: 1. Open the attached project ("1262558.zip") 2. Open "SampleScene" 3. Enter Play mode Reproducible with: 2019.4... Read more
Errors thrown due to EditorWindow.OnFocus do not generate a stacktrace w...
How to reproduce: 1. Open attached project "case1263320.zip" 2. In menu bar open Tools -> My Editor Window 3. Clear console errors ... Read more
The "Component Name (Removed)" title bar in the Inspector is not cleared...
When a component is removed from the Prefab instance and it is unpacked then "Components label (Removed )" appears in the inspector.... Read more
[Mesh Renderer] Tooltips are missing for properties under Skinned Mesh R...
Tooltips are not available for following properties of the Skinned Mesh Renderer component, refer attached Video Bounds Mesh Root Bo... Read more
Collider OnCollisionExit/OnTriggerExit are not called when collider is d...
How to reproduce: 1. Open attached "New Unity Project (29)" project 2. Enter Play mode 3. Move Disabled cube into a green cube and e... Read more
Breaking internal EditorWindow API change in MakeModal
[Original Issue|https://support.ludiq.io/communities/5/topics/4798-breaking-internal-editorwindow-api-change-in-makemodal] - Escalat... Read more
Editor lags/drops in performance with EditorApplication.Internal_CallUpd...
Reproduction steps: 1. Open attached project "CustomInspector.zip" 2. Enter Play Mode 3. Observe Profiler window Expected result: N... Read more
[DOTS][HybridRendererV2] Position Node has incorrect results with conver...
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene_FOV" 2. In the Project Window, select the "BuvketFov" Ma... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rendering errors are thrown when canceling full screen on OpenGL API Windows build
- Game view fails to render and becomes dark when the Screen Space Lens Flare Component's intensity is set to 1 and the Bloom Mip Bias is set to 0.
- Other threads get resized when trying to resize thread groups on the Timeline of the Profiler window
- Green highlight for selected panel lacks contrast when Editor theme is set to Light
- [Android] AR Camera Background has a white/bright tint when deployed with Gamma Color Space and Vulkan API