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Fixed in 2019.2.X

Votes

0

Found in

2017.4.0f1

2018.2.0a1

2018.3.0a1

2018.3.0f2

2019.1.0a1

Issue ID

1114406

Regression

No

When loading up the project Fatal Error UnityEditor.AssetDatabase:LoadAssetAtPath() is being thrown out and Unity hangs

Asset - Importers

-

1. Download and open the attached project "Magnetic race copie.zip"
-- Fatal Error is then being thrown out --

Reproducible with: 2017.4.18f1, 2018.2.20f1, 2018.3.1f1, 2019.1.0a13

On startup Unity hangs on:
---
GetManagerFromContext: pointer to object of manager 'TagManager' is NULL (table index 2)
UnityEditor.AssetDatabase:LoadAssetAtPath()
APlusFree.AssetNotification:AddNewImportAssets(String) (at Assets/Plugins/APlus Assets Explorer(Free)/Scripts/Editor/AssetNotification.cs:120)
APlusFree.AssetNotification:HanleImportedAssets(String[]) (at Assets/Plugins/APlus Assets Explorer(Free)/Scripts/Editor/AssetNotification.cs:52)
APlusFree.AssetNotification:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Assets/Plugins/APlus Assets Explorer(Free)/Scripts/Editor/AssetNotification.cs:102)
System.Reflection.MonoMethod:InternalInvoke()
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.AssetPostprocessingInternal:InvokeMethod(MethodInfo, Object[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPostprocessor.cs:633)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPostprocessor.cs:144)

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