Search Issue Tracker
[TerrainSettings] MaxMeshTrees doesn't affect rendered tree meshes
Steps to repro: 1. Open Unity; 2. Open attached project and 'test' scene; 3. Select 'Terrain' gameobject in the Hierarchy view; 4. ... Read more
Cannot drag substances to ObjectFields expecting Materials
Steps to reproduce : - import a substance from the Asset Store - create a cube - go to Mesh Renderer > Materials - try to drag to s... Read more
C# out/ref array changes size to 1 when passed to C function
To reproduce: 1. Open the project the user attached 2. Build to iOS and run 3. Notice that the console output in XCode indicates tha... Read more
Texture inspector UI loads twice
The UI loads again after modifying a script. 1.Add a script and a texture to a new project; or use the provided project 2.Open the ... Read more
Scripts cannot be opened if the Unity folder contains a comma in the name
Steps to reproduce : - rename the Unity install folder to something like "Unity 5,3" - create a new project - create a C# script - ... Read more
[DX9] Huge performance spikes when the main camera is selected while in ...
Steps to reproduce: 1. Download project from provided link and open it 2. Open "ChrisTest" scene 3. Open profiler 4. Start play mode... Read more
[VR] Motion Blur image effect shows black bars on sides in non-single pa...
The motion blur image effect renders semi-transparent black bars on the sides of each view in non-single pass stereo rendering. Atta... Read more
Error message on discover attempt emulator
Error message on discover attempt emulator 1. What happened This only occurs on OSX. The error generated is shown below (from Con... Read more
Mac 32 architecture standalone IAP runtime Bug
When trying to initialise at runtime Unity IAP in a 32 architecture with a Mac; Unity's IAP crashes. A workaround for this issue i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RenderBufferManager::Textures::GetTempBuffer when rendering a specific scene
- The Inspector header is incorrectly displayed when scripts are recompiled while a Scriptable Object instance is selected
- NullReferenceException is thrown when overriding the UxmlObjectReferences in template instances
- Shaders created with Shader Graph generate a large amount of shader variants and cause slow build times when using a baked lightmap in BIRP
- Shader Graph Matrix property produces random output values when SRP Batcher is enabled