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By Design
Votes
0
Found in
2018.3.0a1
2018.3.0f2
2019.1.0a1
Issue ID
1113638
Regression
No
Set as default Preset button is disabled when working with Sprite Atlas Preset
How to reproduce:
1. Create a new Unity project
2. Create a new Sprite Atlas
3. Create a Preset for the Sprite Atlas
4. In the Inspector window of the Sprite Atlas Preset click "Set as SpriteAtlas Default" button
Expected result: Button overrides the default Preset
Actual result: Button is greyed out and does not override the default Preset
Reproducible with - 2018.3.1f1, 2019.1.0a13
Notes:
The Preset feature was added in 2018.1
Comments (3)
-
sunwangshu
Jul 13, 2022 21:27
Still not resolved for Unity 2020.3.25f1
-
huulong
Jul 26, 2021 19:19
Another way to repro is to Open the Project Settings > Preset Manager > Add Default Preset > SpriteAtlasImporter, then click on the Preset field to select your preset, but the list is empty.
The fact that you can actually add a SpriteAtlasImporter entry there gives you the impression that you could, but you can't. So maybe there should be a warning there or something.
-
chatrat12
Jun 26, 2020 14:25
I get why a Material would be problematic. Having default settings for SpriteAtlas would be super helpful. I constantly have to apply my preset to turn off bi-linear filtering and compression.
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Resolution Note:
The default Preset feature is only supported for Components and AssetImporter types. Native types such as SpriteAtlas, Animation, or even Material are not supported by the PresetManager as possible default at the moment.