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Set as default Preset button is disabled when working with Sprite Atlas Preset

Asset Importers


How to reproduce:
1. Create a new Unity project
2. Create a new Sprite Atlas
3. Create a Preset for the Sprite Atlas
4. In the Inspector window of the Sprite Atlas Preset click "Set as SpriteAtlas Default" button

Expected result: Button overrides the default Preset
Actual result: Button is greyed out and does not override the default Preset

Reproducible with - 2018.3.1f1, 2019.1.0a13

The Preset feature was added in 2018.1

  1. Response avatar

    Resolution Note:

    The default Preset feature is only supported for Components and AssetImporter types. Native types such as SpriteAtlas, Animation, or even Material are not supported by the PresetManager as possible default at the moment.

Comments (1)

  1. B181d45c4808017ecd804d852fa5472b?d=mm


    Jun 26, 2020 14:25

    I get why a Material would be problematic. Having default settings for SpriteAtlas would be super helpful. I constantly have to apply my preset to turn off bi-linear filtering and compression.

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