Search Issue Tracker
Fixed in 2020.2.9f1
Votes
0
Found in
2020.2.0a12
2020.2.0a18
Issue ID
1263384
Regression
Yes
[IMGUI] "Extent of world bound" button is overlapping with the "World Subdivisions" button in Project settings
[IMGUI] "Extent of world bound" button is overlapping with the "World Subdivisions" button in Project settings.
In the Physics setting "Extent of world bound" button is overlapping with the "World Subdivisions" button under Project settings. refer attached screenshot
Steps to repro:
1. Create a new Project
2. Edit > Project settings > Physics
3. Observe the "Extent of world bound" button is overlapping with the "World Subdivisions" button.
Actual Result:
"Extent of world bound" button is overlapping with the "World Subdivisions" button
Expected Result:
"Extent of world bound" button and "World Subdivisions" button are well separated from each other.
Occurring in:
2020.2.0a18, 2020.2.0a12
Working fine in:
2020.2.0a11, 2020.1.0b16, 2019.4.4f1
Environment:
Windows10 and macOS 10.14
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NavMeshModifier.OnEnable/OnDisable gets progressively slower when called repeatedly
- "System.Net.CookieContainer" throws an "ArgumentException" error when using a non-UTF-8 machine locale and hostname
- Crash on ModelImporter::ImportSkinnedMesh when disabling "Strip Bones" on a specific FBX model
- WebGL Development builds ignore the "Compression Format" setting when using "Gzip" compression
- [tvOS] Project crashes on startup on Apple TV simulator (both X86_64 and ARM64 architectures)
Add comment