Search Issue Tracker
Fixed in 2020.2.9f1
Votes
0
Found in
2020.2.0a12
2020.2.0a18
Issue ID
1263384
Regression
Yes
[IMGUI] "Extent of world bound" button is overlapping with the "World Subdivisions" button in Project settings
[IMGUI] "Extent of world bound" button is overlapping with the "World Subdivisions" button in Project settings.
In the Physics setting "Extent of world bound" button is overlapping with the "World Subdivisions" button under Project settings. refer attached screenshot
Steps to repro:
1. Create a new Project
2. Edit > Project settings > Physics
3. Observe the "Extent of world bound" button is overlapping with the "World Subdivisions" button.
Actual Result:
"Extent of world bound" button is overlapping with the "World Subdivisions" button
Expected Result:
"Extent of world bound" button and "World Subdivisions" button are well separated from each other.
Occurring in:
2020.2.0a18, 2020.2.0a12
Working fine in:
2020.2.0a11, 2020.1.0b16, 2019.4.4f1
Environment:
Windows10 and macOS 10.14
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Draw Additional Lights Shadowmap" calls increase when custom MaterialBlockProperty is used
- Crash on _platform_memmove when importing the "Dragon Crashers - URP 2D Sample Project" to a new 2D project
- "Shader is not supported on this GPU" warnings and and shaders are not loading when building the project for non-Chromium browsers
- [iOS][URP] The screen flickers and the "Execution of the command buffer was aborted due to an error during execution" error is thrown continuously
- Shortcut Manager shows empty conflict filter when resolving runtime conflicts involving different contexts
Add comment