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[Particles] Particle bounds are not updated/calculated correctly in edit...
Steps to reproduce: 1. Open user attached project 2. Click on the 'Rain' game object 3. Click on 'Show bounds' 4. Observe that the b... Read more
List.Sort(System.Comparison<T> comparison) generates garbage
Steps to reproduce: 1. Open attached “ListSortGCAllocTest.zip” Unity project 2. Open “ListSortGCAllocTest” scene 3. Open Window->P... Read more
MonoBehaviour methods are not recognized in Visual Studio 15.5.4 because...
Reproduction steps: 1. Open Unity and create new project 2. Create new C# script 3. Open and edit C# script and close it 4. Enable P... Read more
[WSA] Application.isMobilePlatform always returns true for UWP/WSA platform
Steps to reproduce: 1. Open the attached project (Application.isMobilePlatform.zip) 2. Switch platform to Windows Store 3. Open the ... Read more
[iOS][Metal] Black frame instead of Video is being displayed when using ...
To reproduce: 1. Open project attached by QA 2. Build "testscene_empty" to iOS platform 3. Run on the device Expected result: Vide... Read more
Starting a thread for a server freezes Editor on play
To reproduce: 1) Open attached project 2) Open the "MainMenu" scene 3) Select the "GOGame" GameObject 4) Click "Start Single Server"... Read more
4 additional properties are created in the Animation when Vector4 values...
How to reproduce: 1. Open attached Unity project "DeleteME" 2. Open scene "Vector4AnimationIssue" 3. Select GameObject-->Quad in the... Read more
(Crash) ScreenCapture.CaptureScreenshotAsTexture captures random region
To reproduce: 1. Open the project, attached by the user ("ScreenCaptureIssue.zip") 2. In the top menu bar, select Capture -> Captur... Read more
Material preview in the Scene view sometimes is not updating
Steps to reproduce: 1) Download attached project and open in Unity 2) Open scene "ReproScene" 3) Dragg and drop Test2 material on e... Read more
SpriteShapeProfile Texture is rendered distorted when assigned to "fill ...
SpriteShapeProfile Texture is rendered distorted when assigned to "fill texture" property. Steps to Reproduce: 1. Create a new Pro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes when debugging a for loop
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1