Search Issue Tracker
Duplicate
Votes
2
Found in
2017.3.0p2
Issue ID
995199
Regression
No
(Crash) ScreenCapture.CaptureScreenshotAsTexture captures random region
To reproduce:
1. Open the project, attached by the user ("ScreenCaptureIssue.zip")
2. In the top menu bar, select Capture -> CaptureScreenshot
3. Observe the newly created image in the Project browser (needs a project refresh with Ctrl + R)
4. In the top menu bar, select Capture -> CaptureScreenshotAsTexture
5. Observe the created texture
Expected: both methods capture the same region of the game view
Reproduced in 2017.3.0a7, 2017.3.0p2, 2017.3.1f1, 2018.10b5
Could not test in earlier versions, CaptureScreenshotAsTexture method was introduced only in 2017.3.0a7
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Icon section shows incomplete message and unusable check box in Build Profiles and Player Settings window instead of “Not applicable for this platform” for Dedicated Server Platform
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
- [Windows] No minimum “Select” window size
- Enabling “Editor Extension Authoring” in UI Builder doesn’t dirty the document and saving with shortcut doesn’t persist the state
This is a duplicate of issue #1053476