Search Issue Tracker
Duplicate
Votes
2
Found in
2017.3.0p2
Issue ID
995199
Regression
No
(Crash) ScreenCapture.CaptureScreenshotAsTexture captures random region
To reproduce:
1. Open the project, attached by the user ("ScreenCaptureIssue.zip")
2. In the top menu bar, select Capture -> CaptureScreenshot
3. Observe the newly created image in the Project browser (needs a project refresh with Ctrl + R)
4. In the top menu bar, select Capture -> CaptureScreenshotAsTexture
5. Observe the created texture
Expected: both methods capture the same region of the game view
Reproduced in 2017.3.0a7, 2017.3.0p2, 2017.3.1f1, 2018.10b5
Could not test in earlier versions, CaptureScreenshotAsTexture method was introduced only in 2017.3.0a7
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
This is a duplicate of issue #1053476