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Fixed in Unity 2018.2



Found in


Issue ID




[WSA] Application.isMobilePlatform always returns true for UWP/WSA platform

Universal Windows Platform



Priority: 5Not yet prioritized for a release


Severity: 3Secondary functionality broken

Steps to reproduce:
1. Open the attached project (
2. Switch platform to Windows Store
3. Open the test.unity scene
4. Build for WSA Universal 10 for Desktop
5. Open Visual Studio solution
6. Deploy on a local machine
6. Observe, Application.isMobilePlatform always returns true in Output window

Actual results: Application.isMobilePlatform always returns true on a non-mobile platform
Expected results: Application.isMobilePlatform should return false

Reproduced with: 5.6.5p1, 2017.1.3p1, 2017.2.1p3, 2017.3.0p4, 2018.1.0b5

Fixed in: 2018.1.0a1
Backported to: 2017.2.2p1, 2017.3.1p3, 2018.1.0b9

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