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[2D] Sprite gets removed from atlas if the same sprite is added in the list
Sprite gets removed from the list if the same sprite is dragged and dropped on top of the added sprite Steps to Repro:1. Open attach... Read more
[Shader compiler] Branching in shader broken in GLCore or Metal
Steps:1. Open user's RayTrails.zip project2. Switch to OpenGLCore if you are using Windows3. Observe the rendering of the object in ... Read more
[Addressables] Materials are unlinked from GameObject in packed mode
Steps to reproduce:1. Open user attached project2. Play the scene and press "Q"3. Observe that materials are not displayed4. Stop pl... Read more
Assigned presets are not visible in Preset manager when settings window ...
Assigned presets are not visible in the Preset Manager when settings window shrinks horizontally or divider line is moved Steps to R... Read more
[Improved prefabs] Error messages are spammed when editing prefab with m...
Steps to reproduce:1. Download 1087617_repro.zip2. Open Cobe prefab3. Edit prefab (e.g. disable component) Expected results: One err... Read more
[Android] [LWRP] A huge hiccup on Shader Parse once the scene is running
Steps to reproduce: 1) Download attached project and open in Unity2) Make sure Graphics API is set to Gles23) Build and Run project ... Read more
Audio is playing even when there is no Audio Listener in the scene.
Audio Clip is being played even when there is no Audio Listener component in the scene. Steps to reproduce:1. Create a new project.2... Read more
[LWRP] Cascade shadows + Soft shadows gives a shadow blob in the scene
Steps to reproduce: 1) Download attached project and open in Unity2) Go to Scene view and zoom in and out camera's viewNote: A shado... Read more
"GetManagerFromContext: pointer to object of manager 'LightmapSettings' ...
Reproduction steps: 1. Open "case_869374-case_868912-New_Unity_Project132.zip" project2. Enter Play Mode Expected Result: Play mode ... Read more
Editor crashes with GC_win32_get_mem when Serializable object has a refe...
How to reproduce:1. Open attached "FirepowerAI" project2. Load Scene "CoverTest" under Assets/FirepowerAI/Scenes3. Select "Map" obje... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shadows disappear and come back after couple frames when using OnDemand Shadows and OnDemand Reflection
- “Delete Selected Items” is still active in the menu when Label is not selected in New Sprite Library Asset window
- "View Generated Shader" button in Shader Graph Asset is not aligned with other buttons
- Crash on with multiple stack traces when rendering large Terrain with specific hardware
- The Reset button does not reset the Default Inherited Theme in the Default Runtime Theme File when the Default Inherited Theme was removed and the Reset button is pressed