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[Mixed Reality] Motion Controller positions are wrong when InputTracking...
Steps to reproduce: 1. Open the attached project (OC) 2. Open the Main.unity scene 3. Play the scene (make sure that Mixed reality d... Read more
[Android][GearVR/Cardboard] Custom Fog Shader looks distorted when using...
How to reproduce: 1. Open the user attached project 2. Go to File --> Build Settings --> Player Settings 3. Go to XR Settings and ch... Read more
Environment Lighting looks less saturated in 2018.1
Environment Lighting looks less saturated in 2018.1 Steps to Reproduce: 1. Open "TargetTexture" scene in the attached project. 2. O... Read more
[UWP] [.Net] System.Collections.Generic.IReadOnlyList causes build error...
How to reproduce: 1. Download attached project file and open Test Scene 2. Check the error in the Console Window (make sure UWP plat... Read more
GestureRecognizer with all three GestureSettings.Navigation flags does c...
Steps to reproduce: 1. Open the attached project 2. Open the TestScene.unity scene 3. Play the scene (make sure that Mixed reality d... Read more
Editors game view is not updated when using specific layout
Steps to reproduce: 1. Download attached project and open "testTimeline" scene 2. Enter the play mode 3. Notice that Game window isn... Read more
WebGL: UnityWebRequest isHttpError is not set for error-type http respon...
To reproduce: 1) Open attached project and scene 2) Build and run on WebGL 3) Wait a bit for WebRequest to finish Expected: An Http... Read more
Shader particles are erased when increasing Directional Light intensity
How to reproduce: 1. Open given Unity project 2. Enter play mode 3. Change Light intensity (in game view or inspector) to any value ... Read more
[.NET 4.6] InvalidProgramException when calling certain methods with Ser...
Steps to reproduce: 1. Open attached “InvalidError.zip” Unity project 2. Open “test” scene 3. Enter and exit Play mode Expected re... Read more
[UWP] Unable to validate ARM UWP build for windows store
How to reproduce: 1. Create a new project 2. In "Player Settings": Switch to "Universal Windows Platform" and hit the "build" butto... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object