Search Issue Tracker
Won't Fix
Votes
1
Found in
2017.2.0p1
Issue ID
970761
Regression
No
[Mixed Reality] Motion Controller positions are wrong when InputTracking.disablePositionalTracking is true
Steps to reproduce:
1. Open the attached project (OC)
2. Open the Main.unity scene
3. Play the scene (make sure that Mixed reality device and motion controllers are connected)
4. Watch the motion controller not being in front of you but somewhere else in space
Actual results: Then InputTracking.disablePositionalTracking is set to true, head tracking is not disabled
Expected results: Then InputTracking.disablePositionalTracking is set to true, head tracking should be disabled
Note:
MotionControllerVisualizer.cs:InputTracking.disablePositionalTracking on line 73
Reproduced with: 2017.2.1p2, 2017.3.0p3, 2018.1.0b4, 2018.2.0a1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPropertiesChanged event fires before Player Properties are applied
- Opening Media Pop-out in “Before You Start” Tutorial throws “Styles” and “Styles_Dark” messages in the Console window
- Play Mode Scenario selection/highlight is too long and out of its bounds when the Play Mode Scenario window is opened after maximizing
- Asset name is not shown in the Undo History window when a sprite is modified
- Moving a Tab to a floating window fails when floating windows are docked next to each other
Add comment