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XRNodeState.TryGetAngularVelocity returns incorrect values while using O...
Steps to reproduce: 1. Download the latest attached project(XRNODEBUG.zip) 2. Open the project 3. Enable VR and set SDK to OpenVR 4.... Read more
[Linux] Crash in _dl_find_dso_for_object when entering play mode with VR...
Steps to reproduce: 1. Create a new project 2. Enable VR Support under Player Settings 3. Enter play mode Result: crash #0 0x007ff... Read more
[WSA] WWW() method using "Master Solution Configuration" is receiving an...
Steps to reproduce: 1. Open the attached project(case_989206-TestProject_WWW.zip) 2. Open the Test.unity scene 3. Switch platform to... Read more
[Editor] Missing reference exception occurs on deleting particle system
Missing reference exception occurs on deleting particle system Steps to Repro: 1. Open attached project or Create a new scene 2. Hi... Read more
Lighting panel Ambient color is not affected by active scene
How to reproduce: 1. Create 2 scenes with different ambient color 2. Keep both scenes in Hierarchy Window 3. Open Lighting/Scene Win... Read more
[VR][Android] Stereo Rendering Path check shader renders at the wrong co...
Device: Pixel 2 SDK: Cardboard API: GLES3 Rendering: Single Pass In the attached project, the shader on the cube should detect whic... Read more
[ReflectionProbes] Trees painted on Terrain don't respect `Reflection Pr...
Meshes and SpeedTree assets painted on terrain as trees don't respect the `Reflection Probe Static` flag. In 2018.2.0a1 (rev. 685309... Read more
[WebGL] Web socket server does not process the echo request for all conn...
Steps to reproduce: 1. Open project "Networking.zip" 2. Build on WebGL and Windows or use builds inside the zip 3. Open PC build and... Read more
Test runner hierarchy doesn't correctly select an item
To reproduce: 1) Open attached project 2) Open Test Runner Window at Play Tests 3) Select one of duplicated or triplicated items Ex... Read more
ExecutableAndDlls is not found when checking through a PackedMemorySnapshot
The user's code goes over all snapshot.nativeObjects and checks if any nativeObject is greater than 300 MB to identify the Executabl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes when debugging a for loop
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1