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2
votes
Duplicate

XRNodeState.TryGetAngularVelocity returns incorrect values while using O...

XR SDK

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Jan 09, 2018

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Version/s: 2017.3.0f3

Steps to reproduce: 1. Download the latest attached project(XRNODEBUG.zip) 2. Open the project 3. Enable VR and set SDK to OpenVR 4.... Read more

4
votes
Fixed

[Linux] Crash in _dl_find_dso_for_object when entering play mode with VR...

Linux

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Jan 09, 2018

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Version/s: 2017.3.0f1

Steps to reproduce: 1. Create a new project 2. Enable VR Support under Player Settings 3. Enter play mode Result: crash #0 0x007ff... Read more

0
votes
Duplicate

[WSA] WWW() method using "Master Solution Configuration" is receiving an...

Universal Windows Platform

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Jan 18, 2018

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Version/s: 2017.3.0f3

Steps to reproduce: 1. Open the attached project(case_989206-TestProject_WWW.zip) 2. Open the Test.unity scene 3. Switch platform to... Read more

0
votes
Won't Fix

[Editor] Missing reference exception occurs on deleting particle system

Visual Effects - Legacy

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Jan 18, 2018

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Version/s: 5.6.5p1

Missing reference exception occurs on deleting particle system Steps to Repro: 1. Open attached project or Create a new scene 2. Hi... Read more

0
votes
Duplicate

Lighting panel Ambient color is not affected by active scene

Shadows/Lights

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Jan 19, 2018

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Version/s: 2017.3.0f3

How to reproduce: 1. Create 2 scenes with different ambient color 2. Keep both scenes in Hierarchy Window 3. Open Lighting/Scene Win... Read more

0
votes
Won't Fix

[VR][Android] Stereo Rendering Path check shader renders at the wrong co...

XR SDK

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Jan 19, 2018

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Version/s: 2018.1.0b3

Device: Pixel 2 SDK: Cardboard API: GLES3 Rendering: Single Pass In the attached project, the shader on the cube should detect whic... Read more

0
votes
Won't Fix

[ReflectionProbes] Trees painted on Terrain don't respect `Reflection Pr...

Progressive Lightmapper

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Jan 19, 2018

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Version/s: 2018.1.0b2

Meshes and SpeedTree assets painted on terrain as trees don't respect the `Reflection Probe Static` flag. In 2018.2.0a1 (rev. 685309... Read more

1
votes
Not Reproducible

[WebGL] Web socket server does not process the echo request for all conn...

WebGL

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Dec 28, 2017

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Version/s: 5.6.1p1

Steps to reproduce: 1. Open project "Networking.zip" 2. Build on WebGL and Windows or use builds inside the zip 3. Open PC build and... Read more

0
votes
Fixed

Test runner hierarchy doesn't correctly select an item

Unity Test Runner

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Jan 13, 2018

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Version/s: 2018.1.0b2

To reproduce: 1) Open attached project 2) Open Test Runner Window at Play Tests 3) Select one of duplicated or triplicated items Ex... Read more

0
votes
Fixed

ExecutableAndDlls is not found when checking through a PackedMemorySnapshot

Profiling

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Jan 19, 2018

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Version/s: 2018.1.0b2

The user's code goes over all snapshot.nativeObjects and checks if any nativeObject is greater than 300 MB to identify the Executabl... Read more