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[Windows] System.Net.Sockets.SocketException when saving is run through...
Steps to reproduce: 1. Open user attached project on Windows 2. Hit Play 3. Go to "Window > Editor Test." 4. Press "BestHTTP" 5. Che... Read more
Physics object gets stuck when sliding up a curved mesh collider at a hi...
Steps to reproduce: 1. Open user's attached project 2. Open and play scene "bug" 3. Observe that the cube sliding along one of the m... Read more
[Physics] Inconsistent wheel colider behavior if wheel coliders exist du...
To reproduce: 1. Download and open attached "tankgame.zip" project. 2. Enter play mode. 3. Press anywhere on terrain to set a way p... Read more
WheelCollider damping rate value is ignored if set in edit mode
To reproduce: 1. Open repro project 2. Play scene 3. Press 'G' key Expected: both cuboids will be moving at the same speed Actual:... Read more
Particle Collision not detected when Particle System is negative in scale
To reproduce: 1. Open attached Unity project "ParticleCollisionBug.zip" 2. Open "demoscene" scene 3. Go into Play mode 4. Inspect th... Read more
Instantiated UI elements get incorrect values in ScrollView's content's ...
Steps to reproduce: 1. Open user attached project 2. Open the scene named "testscene" 3. Notice that testscript.cs is set to instant... Read more
"Aspect Ratio Fitter" breaks "RectTransform" values of a different GameO...
Reproduction steps: 1. Open "RectTransformBug.zip" project 2. Open "TestScene" scene 3. In the Hierarchy window observe "Canvas" ->... Read more
Calling "CommandBuffer.EndSample" after "ScriptableRenderContext.Submit"...
Reproduction steps: 1. Open "CommandBuffer.EndSample after Submit bug.zip" project* 2. "Window" -> "Frame Debugger" -> "Enable" 3. ... Read more
Sprite Renderer's material is projected on 3d object when object is bet...
To reproduce: 1. Open user's project "Minimal Project - Sprite Mask bug" 2. Move the mesh object in Z axis in such way it would be p... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs persist to projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map