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0
votes
Fixed

[Windows] System.Net.Sockets.SocketException when saving is run through...

Networking

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Jan 04, 2018

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Version/s: 2017.2.0b1, 2017.2.1p1

Steps to reproduce: 1. Open user attached project on Windows 2. Hit Play 3. Go to "Window > Editor Test." 4. Press "BestHTTP" 5. Che... Read more

0
votes
Won't Fix

Physics object gets stuck when sliding up a curved mesh collider at a hi...

Physics

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Jan 05, 2018

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Version/s: 2017.3.0f3

Steps to reproduce: 1. Open user's attached project 2. Open and play scene "bug" 3. Observe that the cube sliding along one of the m... Read more

0
votes
Duplicate

[Physics] Inconsistent wheel colider behavior if wheel coliders exist du...

Physics

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Jan 05, 2018

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Version/s: 2017.3.0f3

To reproduce: 1. Download and open attached "tankgame.zip" project. 2. Enter play mode. 3. Press anywhere on terrain to set a way p... Read more

0
votes
Fixed

WheelCollider damping rate value is ignored if set in edit mode

Physics

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Jan 05, 2018

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Version/s: 5.6.4f1

To reproduce: 1. Open repro project 2. Play scene 3. Press 'G' key Expected: both cuboids will be moving at the same speed Actual:... Read more

0
votes
Fixed

Particle Collision not detected when Particle System is negative in scale

Visual Effects - Legacy

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Jan 05, 2018

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Version/s: 2017.3.0b1, 2017.3.0f3

To reproduce: 1. Open attached Unity project "ParticleCollisionBug.zip" 2. Open "demoscene" scene 3. Go into Play mode 4. Inspect th... Read more

1
votes
Duplicate

Instantiated UI elements get incorrect values in ScrollView's content's ...

uGUI

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Jan 05, 2018

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Version/s: 2017.3.0a1, 2017.3.0f3

Steps to reproduce: 1. Open user attached project 2. Open the scene named "testscene" 3. Notice that testscript.cs is set to instant... Read more

0
votes
Fixed

"Aspect Ratio Fitter" breaks "RectTransform" values of a different GameO...

uGUI

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Dec 22, 2017

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Version/s: 2017.3.0f3, 2018.1.0a7

Reproduction steps: 1. Open "RectTransformBug.zip" project 2. Open "TestScene" scene 3. In the Hierarchy window observe "Canvas" ->... Read more

0
votes
By Design

Calling "CommandBuffer.EndSample" after "ScriptableRenderContext.Submit"...

Graphics - General

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Oct 13, 2017

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Version/s: 2017.1.1f1

Reproduction steps: 1. Open "CommandBuffer.EndSample after Submit bug.zip" project* 2. "Window" -> "Frame Debugger" -> "Enable" 3. ... Read more

0
votes
By Design

Sprite Renderer's material is projected on 3d object when object is bet...

2D

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Dec 12, 2017

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Version/s: 2017.1.1f1

To reproduce: 1. Open user's project "Minimal Project - Sprite Mask bug" 2. Move the mesh object in Z axis in such way it would be p... Read more

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