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[Mixed Reality] Spot or Point lighting problem in Windows Mixed Reality
Adding some notes based on investigation. 1. This issue only occurs during multi-pass rendering. Single-pass and single-passed inst... Read more
[Android] Player containing default Terrain crashes on certain devices u...
How to reproduce: 1. Open the attached "Terrain Crash" project 2. Build and Run project to Android device Actual result: Player get... Read more
Animator Controller causes Asset Bundle to load significantly slower
To reproduce: 1. Open attached project; 2. Open "Main" scene and enter Play mode; 3. Click buttons "LoadAsbOne", "LoadAsbCtrl" and ... Read more
Re-enabling Animator changes default Animator component values
To reproduce: 1. Open the attached project; 2. Open TestScene.unity and hit play; 3. Click "Hide" button; 4. Click "Disable" button;... Read more
[WindowsMR] 18.1 - Editor crashes starting playmode after HMD is disconn...
REPRO STEPS 1. Start Editor 2. Disconnect HMD 3. Start play mode 4. Stop play mode 5. Connect HMD (Wait for MRP to say "Ready") 6. ... Read more
NavMesh bakes inside collider marked as Not Walkable
Steps to reproduce: 1. Open attached project "New Unity Project (2).zip" 2. Make sure the cube scale is large enough (20,10,20 is fi... Read more
[Android] Setting Screen.fullScreen = false does not leave fullscreen mode
How to reproduce: 1. Open QA Attached project 2. Deploy to device 3. Notice app nav bar disappearing twice Reproduced on: 2018.1.0a... Read more
Input from the Chinese IME's get duplicated in the Editor's Input Fields
How to reproduce: 1. Create a new Unity project 2. Create two UI Input Fields 3. Download and install a Chinese IME (during this tes... Read more
RectTransform.sizeDelta resets prefab with RectTransform position if was...
To reproduce: 1. Open project 2. Play scene 3. Press button 'A', notice that emoji is added to right upper corner of white rectangle... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- [VFX Graph] HSLS Redefinition error when input have the same name as attributes
- [VFX Graph] HLSL VFXFIXED_RAND isn't working
- Crash on Meta Quest 2 when using Vulkan
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