Search Issue Tracker
Won't Fix
Votes
0
Found in
5.6.4p4
Issue ID
984168
Regression
No
Animator Controller causes Asset Bundle to load significantly slower
To reproduce:
1. Open attached project;
2. Open "Main" scene and enter Play mode;
3. Click buttons "LoadAsbOne", "LoadAsbCtrl" and "LoadAsbNoCtrl" and see the loading results in the Console.
Note:
LoadAsbOne: loads all assets built in one Asset Bundle;
LoadAsbCtrl: animation and animator built into a common Asset Bundle. Other assets built in a bundle. Prefab Avatar_Theresa_C1_YD_bak's animator controller is not null.
LoadAsbNoCtrl: animation and animator built in a common Asset Bundle. Other assets build in a bundle. Prefab Avatar_Theresa_C1_YD_bak's animator controller is null.
Result: when a prefab in the Asset Bundle has an Animator Controller, loading it from Streaming Assets takes significantly more time:
LoadAsbOne: 187.5 ms
LoadAsbCtrl: 1128.4 ms
LoadAsbNoCtrl: 31.4ms
Reproduced on versions: 5.6.5f1, 2017.1.3f1, 2017.2.1p1, 2017.3.0p1, 2018.1.0b1.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment