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[2018.4] Switching between GPUs on Device to Use setting will not render...
The Editor will simply render red once the GPU is changed in the general settings to Automatic or AMD, on Intel it will simply rende... Read more
Parent gameobject's and child gameobject's positions are not synced afte...
Steps to reproduce:1. Download and open attached project2. Build it3. Open 3 instances of the game4. Host the game with one of them5... Read more
[IL2CPP] Type of Arrays with explicitly defined zero lower bound is inco...
Steps to reproduce:1. Open the attached project (case_1217556.zip)2. Enter Play Mode3. Take note of the Object types outputted to th... Read more
Crash on mono_gc_wbarrier_range_copy when loading a Scene async
Reproduction steps:1. Open the attached “repro-project“2. Enter Play Mode3. Click “New Game“4. Observe the crash Reproducible with: ... Read more
[iOS] Multi-Display doesn't work on secondary displays when using URP or...
How to reproduce:1. Build the "Multi-Display.zip" project for iOS or Android2. Connect extra screen to the device (via cable or Airp... Read more
Different navmesh preview at different camera distances
Navmesh preview at different camera distances and angles is displayed differently. Reproduction steps:1. Open attached project2. ope... Read more
Burst performance is degraded up to 8 times when number of calculations ...
How to reproduce:1. Open attached project ("BurstPerformance.zip")2. Open Test Runner3. Open Performance Test Report4. In Test Runne... Read more
[2D][Tilemap Extras] Tiles are rotated when painting with Random Brush
Reproduction steps:1. Open the attached project “TileMapBug”2. Open “Assets/Scenes/SampleScene” Scene3. Open Window → 2D → Tile Pale... Read more
[ImageEffects] AA before DoF in PP chain results in Bokeh artifacts
Having AA before DoF in the post process chain creates artifacts (different depending on AA type) when using Bokeh textures. AA afte... Read more
[HDRP] Wrong material variant picked in player
Does not reproduce on: 2020.3.30f1, 2021.3.5f1 Reproduces on: 2023.1 + Trunk__________________________________More info: The issue s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite texture is null when read from a SpriteAtlas in an Addressables bundle
- Scrolling in the Tile Palette Brush Pick overlay breaks when a lot of Brushes are saved and the List View is enabled
- OnPreprocessAsset is not triggered when AssetPostprocessor version is changed and script recompiles
- Terrain Component and Overlay Text Rendering is broken when using Bitmap Text Rendering Mode
- “No Overlays” Overlay overlaps with the Tile Palette toolbar when docked on the left