Search Issue Tracker
Fixed in 2.2.5
Fixed in 4.0.0
Votes
0
Found in [Package]
1.8.4-preview
2.2.4
3.0.3
4.0.0-pre.2
Issue ID
DANB-343
Regression
No
[2D][Tilemap Extras] Tiles are rotated when painting with Random Brush
Reproduction steps:
1. Open the attached project “TileMapBug”
2. Open “Assets/Scenes/SampleScene” Scene
3. Open Window → 2D → Tile Palette window
4. In the Tile Palette window select Random Brush and check “Pick Random Tiles” checkbox
5. Select Paint mode and paint tiles in the Scene view
Expected result: All tiles are painted without any rotations
Actual result: Some of the painted tiles are rotated
Reproducible with: 1.8.4-preview (2020.3.44f1), 3.0.3 (2021.3.16f1, 2022.1.24f1, 2022.2.2f1), 4.0.0-pre.2 (2023.1.0a25)
Reproducible on: macOS 13.1 (Intel), Windows 10
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
Fix for this issue is available on 2D Tilemap Extras package 4.0.0 and above
Resolution Note:
Fix for this issue is available on 2D Tilemap Extras package 3.1.0 and above
Resolution Note:
Fix for this issue is available on 2D Tilemap Extras package 2.2.5 and above