Search Issue Tracker
Fixed
Fixed in 2022.3.18f1, 2023.1.0a19
Votes
0
Found in
2022.3.16f1
2023.1.0a2
Issue ID
UUM-7816
Regression
Yes
[HDRP] Wrong material variant picked in player
Does not reproduce on: 2020.3.30f1, 2021.3.5f1
Reproduces on: 2023.1 + Trunk
__________________________________
More info:
The issue seems to stem from the fact that the right shader variant is not picked. Specifically, we need the variant:
HDRP/Lit _DOUBLESIDED_ON, _DISABLE_SSR_TRANSPARENT, _NORMALMAP_TANGENT_SPACE
for the ShadowCaster pass.
This variant survives stripping as double checked with logging (at the end of TryStripShaderVariants in ShaderPreprocessor.cs in HDRP) however, as shown by debugging and via using the Player.log said variant is not present.
__________________________________
Steps to reproduce:
1) Open attached project or create any object with alpha clipped material assigned to it
2) Observe that shadows cast by alpha clipped meshes look good in editor
3) Build the project and observe that shadows are solid, without any alpha clipping visible
-------------------
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Baking ReferencedPrefabAuthoring!” errors are thrown when creating or deleting unrelated GameObjects in a SubScene that references prefabs
- Cannot scroll down to see all UI Builder Inspector items after content is resized
- Crash on SceneTracker::SetObjectDirty when entering Play mode on a project with specific Assets
- UI Toolkit's TextInput element does not inherit layout parameters from the TextField element when TextField.multiline is true
- The TileMap grid in the Tile Palette is not visible when Screen Space Ambient Occlusion is enabled
Add comment