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Won't Fix

Votes

0

Found in

2018.4

2018.4.13f1

Issue ID

1200893

Regression

No

[2018.4] Switching between GPUs on Device to Use setting will not render the editor correctly until resized or restarted

Metal

-

The Editor will simply render red once the GPU is changed in the general settings to Automatic or AMD, on Intel it will simply render black. Currently I can briefly work around it by resizing the window or restarting the Unity editor.

How to reproduce:
1. Open a new empty project
2. Select Unity > Preferences in the menu
3. Choose General
4. Change the GPU under "Device to Use" to AMD (or change it to Intel)

Expected Result: Unity switches devices and renders correctly without any artefacts
Actual Result: When set to AMD the editor turns red or black when set to Intel

Reproducible with: 2018.4.13f1, 2019.3.0a8
Not reproducible with: 2019.3.0b4
Could not test with 2017.4.34f1 (No Device to Use feature)
Switching to OpenGL will not show the option anymore.

  1. Resolution Note (2021.1.X):

    This isn't an issue anymore on 2019.4 onwards. We display a warning "Changing this effect requires a restart to take place" now when we change the device. Also rendering is unaffected when running the project without restarting. On 2018.4 as there is a workaround to restart Unity (which is not actually a workaround but a requirement when switching devices) and this doesn't seem like a frequent thing to do, resolving this as Won't Fix.

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