Search Issue Tracker
By Design
Votes
0
Found in
2018.2.10f1
Issue ID
1088922
Regression
No
Model rotation gets broken when animating with a Root Motion Node set
Steps to reproduce:
1. Download the latest attached project("withsetup.zip")
2. Enter play mode
3. Observe model animating
Expected result: model plays the walk animation as it should
Actual result: root motion node drags the entire model with it
Reproduced on 2017.4.12f1, 2018.1.9f2, 2018.2.12f1, 2018.3.0b5, 2019.1.0a4
This does not reproduce when rig is set to Generic mode, only in Humanoid
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note:
By Design:
There's a problem in how the avatar rig is set up.