Search Issue Tracker
Fixed in 2019.1.X
Fixed in 2018.4.X
Votes
0
Found in
2017.4.7f1
Issue ID
1088699
Regression
No
[Android] Object becomes brighter when GrabPass is used and Color Space is set to Linear
How to reproduce:
1. Open attached Unity project
2. Build scene "111" on a device
3. Press "switch hdr"
Expected result: Plane gets color of the background because GrabPass is used.
Actual result: Plane becomes brighter than the background.
Note: Doesn't reproduce with Gamma Color Space.
Reproduced with: 2019.1.0a4, 2018.3.0b5, 2018.2.12f1, 2017.4.13f1.
Devices under test:
Reproduced on:
VLNQA00178, Xiaomi Redmi Note 4 (Redmi Note 4), Android 6.0, CPU: MediaTek Helio X20 MT6797M, GPU: Mali-T880
VLNQA00087, Sony Xperia Z2 Tablet (SGP511), Android 6.0.1, CPU: Snapdragon 801 MSM8974PRO-AB, GPU: Adreno (TM) 330
Not reproduced on:
iPhone 7 Plus iOS 12.0
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor colors appear darkened out when HDR Display Output is enabled
- Default Mesh Renderer Material cannot be found in the Select Material window after removing it from the GameObject
- UI Builder button text disappears in the GameView when the radius of the button is increased in a specific project
- Paste Settings functionality does not save the pasted settings in volume profile when reloading the project
- Getting a deprecated package for JetBrains Rider pop up when opening or creating a project
Add comment