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0
votes
Fixed

Dynamic objects are too dark when using mixed light baking and light probes

Global Illumination

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Jun 27, 2016

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Version/s: 5.3.5p5

1) Open attached project 2) Open scene "Test" 3) Bake lighting --- You should see two cubes, one is static and one is dynamic --- Th... Read more

0
votes
Duplicate

WWW calls fail on IPv6 networks

Networking

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Jun 21, 2016

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Version/s: 5.3.5p4

Steps to reproduce: 1) Open the attached project. 2) Open scene 'Test'. 3) Press play. A WWW call is made and the results are logge... Read more

4
votes
Fixed

Problem with mesh orientation author in 3DS max after FBX import

Asset - Importers

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Jun 29, 2016

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Version/s:

There is an issue when importing an FBX file with the orientation in the scene view and in the preview. More details on the issue +... Read more

1
votes
Won't Fix

Incorrect layout for Sinhala font

UI

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Jun 27, 2016

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Version/s: 5.3.3p1

Reproduction steps: 1. Open attached project 2. Open scene "text" Note that not all of the symbols are displayed correctly. Attache... Read more

3
votes
Fixed

Water shaders in standard assets are broken

Assets Management

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Jun 28, 2016

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Version/s: 5.3.5p5

How to reproduce: 1. Create a new project 2. Import Standard Assets (Right mouse click on Assets folder -> Import Package -> Environ... Read more

0
votes
Fixed

iOS build fails with .NET 2.0 in mscorlib.dll

IL2CPP

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Jun 29, 2016

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Version/s: 5.3.5f1

Steps to reproduce: 1) Open the attached project. 2) Build for iOS. The build fails with error: IL2CPP error for method 'System.Xml... Read more

0
votes
Postponed

C# code formats badly after adding preprocessor directives in MonoDevelo...

CodeEditors

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Jun 21, 2016

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Version/s: 5.3.5p4

Reproduction steps: 1) Open any script using MonoDevelop 5.9.6 (version, which comes with Unity 5.3 and 5.4 beta) 2) Write simple, e... Read more

8
votes
Fixed

[iOS] Framebuffer Fetch not working with GLES3

iOS

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Jun 28, 2016

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Version/s: 5.3.5p5

Steps to reproduce: 1) Open the attached project. 2) Build for iOS. 3) Deploy to a device via Xcode. 4) Launch the application. In ... Read more

0
votes
Postponed

Crashed in Transform::RemoveFromParent when trying to destroy Transform ...

Serialization

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Jun 29, 2016

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Version/s: 5.4.0b23

Steps to reproduce: 1) Download attached project "UndoCrashRepro.zip" and open in Unity. 2) Open scene 'myScene'. 3) In Toolbar, cl... Read more

0
votes
Won't Fix

Unity Ads uses CPU on Android when in background

Ads

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Jun 15, 2016

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Version/s: 5.3.5p3

When Unity Ads is enabled and the game is in background, it still uses up CPU. Apps without Ads does not use CPU when they are in ba... Read more

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