Search Issue Tracker
Fixed in 5.3.6
Votes
0
Found in
5.3.5f1
Issue ID
809995
Regression
No
iOS build fails with .NET 2.0 in mscorlib.dll
Steps to reproduce:
1) Open the attached project.
2) Build for iOS.
The build fails with error:
IL2CPP error for method 'System.Xml.XmlDocument NPOI.Util.DocumentHelper::LoadDocument(System.IO.Stream)' in assembly '/Users/"ProjectLocation"/Temp/StagingArea/Data/Managed/mscorlib.dll'
Additional information: Build a development build for more information. An instruction cannot end both a catch and a finally block!
Fails with both Mono2x and IL2Cpp.
The build succeeds if API Compatibility Level is set to .NET 2.0 Subset.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment