Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in
5.4.0b23
Issue ID
810013
Regression
No
Crashed in Transform::RemoveFromParent when trying to destroy Transform component of GameObject created in static method
Steps to reproduce:
1) Download attached project "UndoCrashRepro.zip" and open in Unity.
2) Open scene 'myScene'.
3) In Toolbar, click on custom menu 'Crash' >> 'Create Object With Undo With Static Metod...'
4) Click Ctr+Z(to undo your last action).
5) File >> New Scene.
6) Observe crash.
Reproduced with: 5.2.4f1, 5.3.5p6, 5.4.0b24.
Not reproduced with : <=5.3.4p2(in 5.3.x)
Note: Console throws this error on those releases, where I wasn't able to reproduce this crash.
"Can't destroy Transform component of 'GameObject created in static method'. If you want to destroy the game object, please call 'Destroy' on the game object instead. Destroying the transform component is not allowed."
Note: If it doesn't crash, repeat these steps couple more times.
Note: Undo.RegisterFullObjectHierarchyUndo - Crashed using this function
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment