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0
votes
Fixed

[Editor] Layer mask values are calculated based on sequential incides ra...

Package: Scriptable Render Pipeline HD

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May 12, 2021

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Version/s: 2020.3, 2021.1, 2021.2, 2021.2.0a16

How to reproduce: 1. Open the user's attached "PathTracing" 2. Open the Scene "SampleScene" 3. In the Hierarchy select the "GameObje... Read more

1
votes
Fixed

Memory Leak when using InstantiateAsnyc to instantiate a large Prefab

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May 21, 2024

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Version/s: 2022.3.30f1, 6000.0.3f1, 7000.0.0a1

How to reproduce: 1. Open the “IN-76682_repro“ 2. Open the “SampleScene“ 3. Enter Play Mode 4. Select the “Example“ GameObject ... Read more

2
votes
Fixed

[WSA] WWW requests do not appear in Fiddler with UWP build

Universal Windows Platform

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May 26, 2017

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Version/s: 5.6.1f1

Steps to reproduce: 1. Open the attached project (UWPFiddlerRepro.zip) 2. Switch platform to Windows Store 3. Build for WSA Universa... Read more

0
votes
Fixed

An extra C# event is shown when creating two C# events on two temporary ...

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Aug 28, 2023

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Version/s: 2022.3.8f1, 2023.1.10f1, 2023.2.0b7, 2023.3.0a3

Steps to reproduce: 1. Open the attached user project "MulticastDelegate.zip" 2. Make sure to change the path of the automatic mem... Read more

0
votes
Fixed

[Cinemachine] Links to docs, changelog, and licenses open in local code ...

Package: Cinemachine

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Mar 24, 2020

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Version/s: preview.2 - 2.6.0

Links for docs, changelog, and licenses in the package description window is opening in the local editor rather than "Web Browser" f... Read more

0
votes
Fixed

Crash in SpookyHash::Short when marking a model loaded from Asset Bundle...

Progressive Lightmapper

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Nov 11, 2019

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Version/s: 2019.2, 2019.2.8f1, 2019.3, 2020.1

How to reproduce: 1. Open user-submitted project (AssetBundleTest) 2. In the Menu bar select Test > Load 3. In the Hierarchy window ... Read more

0
votes
Fixed

[Polybrush] Overwritting an exported mesh asset makes the object in the ...

Package: Polybrush

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Jul 23, 2019

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Version/s: 1.0.2-preview.3

[Polybrush] Overwritting an exported mesh asset makes the object in the scene invisible To reproduce: 1. Create a cube in a scene 2... Read more

0
votes
Duplicate

Scripts are missing on gameobjects after refactoring class name in MonoD...

CodeEditors

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Mar 04, 2016

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Version/s: 5.3.3p2

- Add a script and attach it to any gameobject on the scene - Open this script in MonoDevelop - Refactor class name in the script to... Read more

0
votes
Fixed

Material/Prefab Preview window view is black/gray when using a custom Li...

URP Features

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Aug 30, 2021

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Version/s: 2019.4, 2019.4.21f1, 2020.3, 2021.1, 2021.2, 2022.1

Reproduction steps: 1. Open the user's attached project 2. In the Project window, select the "Custom_Lit" Material (Assets > Scenes ... Read more

3
votes
Won't Fix

[Prefabs] PrefabUtility.RevertObjectOverride doesn't work properly when ...

Scene Management

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Aug 25, 2021

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Version/s: 2019.4, 2020.3, 2020.3.4f1, 2021.1, 2021.2, 2022.1

How to reproduce: 1. Open the "case_1360751" project 2. Open the "SampleScene" Scene 3. Select all child GameObjects under the "Test... Read more

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