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[Editor] Layer mask values are calculated based on sequential incides ra...
How to reproduce: 1. Open the user's attached "PathTracing" 2. Open the Scene "SampleScene" 3. In the Hierarchy select the "GameObje... Read more
Memory Leak when using InstantiateAsnyc to instantiate a large Prefab
How to reproduce: 1. Open the “IN-76682_repro“ 2. Open the “SampleScene“ 3. Enter Play Mode 4. Select the “Example“ GameObject ... Read more
[WSA] WWW requests do not appear in Fiddler with UWP build
Steps to reproduce: 1. Open the attached project (UWPFiddlerRepro.zip) 2. Switch platform to Windows Store 3. Build for WSA Universa... Read more
An extra C# event is shown when creating two C# events on two temporary ...
Steps to reproduce: 1. Open the attached user project "MulticastDelegate.zip" 2. Make sure to change the path of the automatic mem... Read more
[Cinemachine] Links to docs, changelog, and licenses open in local code ...
Links for docs, changelog, and licenses in the package description window is opening in the local editor rather than "Web Browser" f... Read more
Crash in SpookyHash::Short when marking a model loaded from Asset Bundle...
How to reproduce: 1. Open user-submitted project (AssetBundleTest) 2. In the Menu bar select Test > Load 3. In the Hierarchy window ... Read more
[Polybrush] Overwritting an exported mesh asset makes the object in the ...
[Polybrush] Overwritting an exported mesh asset makes the object in the scene invisible To reproduce: 1. Create a cube in a scene 2... Read more
Scripts are missing on gameobjects after refactoring class name in MonoD...
- Add a script and attach it to any gameobject on the scene - Open this script in MonoDevelop - Refactor class name in the script to... Read more
Material/Prefab Preview window view is black/gray when using a custom Li...
Reproduction steps: 1. Open the user's attached project 2. In the Project window, select the "Custom_Lit" Material (Assets > Scenes ... Read more
[Prefabs] PrefabUtility.RevertObjectOverride doesn't work properly when ...
How to reproduce: 1. Open the "case_1360751" project 2. Open the "SampleScene" Scene 3. Select all child GameObjects under the "Test... Read more
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