Search Issue Tracker
Fixed in 13.0.0
Votes
0
Found in [Package]
2020.3
2021.1
2021.2
2021.2.0a16
Issue ID
1335705
Regression
Yes
[Editor] Layer mask values are calculated based on sequential incides rather than based on indices used in the Layers table
How to reproduce:
1. Open the user's attached "PathTracing"
2. Open the Scene "SampleScene"
3. In the Hierarchy select the "GameObject"
4, In the Inspector, "Volume" Component open the Layer Mask dropdown list and deselect the "Water" Layer
Expected results: The shadow under the cube disappears
Actual results: The shadow under the cube stays
Reproducible with: 10.3.1 (2020.2.7f1), 10.5.0 (2020.3.9f1), 11.0.0 (2021.1.8f1), 12.0.0 (2021.2.0a17)
Not reproducible with: 7.6.0 (2019.4.27f1), 10.2.2 (2020.2.0b12)
Note:
- Disabling the "UI" Layer will remove the shadow
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment