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[Addressables] Materials are unlinked from GameObject in packed mode
Steps to reproduce:1. Open user attached project2. Play the scene and press "Q"3. Observe that materials are not displayed4. Stop pl... Read more
Assigned presets are not visible in Preset manager when settings window ...
Assigned presets are not visible in the Preset Manager when settings window shrinks horizontally or divider line is moved Steps to R... Read more
[Improved prefabs] Error messages are spammed when editing prefab with m...
Steps to reproduce:1. Download 1087617_repro.zip2. Open Cobe prefab3. Edit prefab (e.g. disable component) Expected results: One err... Read more
[Android] [LWRP] A huge hiccup on Shader Parse once the scene is running
Steps to reproduce: 1) Download attached project and open in Unity2) Make sure Graphics API is set to Gles23) Build and Run project ... Read more
Audio is playing even when there is no Audio Listener in the scene.
Audio Clip is being played even when there is no Audio Listener component in the scene. Steps to reproduce:1. Create a new project.2... Read more
[LWRP] Cascade shadows + Soft shadows gives a shadow blob in the scene
Steps to reproduce: 1) Download attached project and open in Unity2) Go to Scene view and zoom in and out camera's viewNote: A shado... Read more
"GetManagerFromContext: pointer to object of manager 'LightmapSettings' ...
Reproduction steps: 1. Open "case_869374-case_868912-New_Unity_Project132.zip" project2. Enter Play Mode Expected Result: Play mode ... Read more
Editor crashes with GC_win32_get_mem when Serializable object has a refe...
How to reproduce:1. Open attached "FirepowerAI" project2. Load Scene "CoverTest" under Assets/FirepowerAI/Scenes3. Select "Map" obje... Read more
2018.2 Editor crashes with Transform::GetTransformAccess when reimportin...
How to reproduce:1. Open attached project "FirepowerAI"2. Right click Project window and select "Reimport All" Expected result: Edit... Read more
GameObject.AddComponent performance severely degrades in execution time ...
How to reproduce:1. Open user-submitted project (AddComponentDegradation)2. Open the Scene 'RuntimeTest' and enter Play Mode, observ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Non-multisampled texture binding errors are logged when running the DepthBlit URP scene with MSAA enabled on Vulkan
- The Editor does not recognize code errors in generic classes when using C# Source Generator to generate serialization code
- NullReferenceException is logged when undoing Deletion of a Visual Query Block of a Search Expression
- “Unsupported type MinMaxCurve” error and “Could not register property modification for animation binding…” warnings are thrown after moving playhead when Particle System Property is added to Animation window
- Nested LocalizedStrings can not query local variables