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Audio Mixer window 'stuck' after changing "Output" on Audio
To reproduce:- Open attached project- Open "test" scene- Open Audio Mixer window and select "Ambience" mixer- Make sure that Project... Read more
[Mobile] UI input field does not work
To reproduce:1. Create a UI Input field2. Build & Run to a WP8 or WP8.1 device3. Try tapping the field - nothing happens Regress... Read more
Send/Bus does not refresh instantly when connecting to Receive
To reproduce:- Open attached project and launch scene "test2"- Open Audio Mixer > Crickets (Mixer)- Select "crickets" audio group... Read more
Clicking on "Add..." can unintentionally add Highpass Simple effect
Clicking on "Add..." adds Highpass Simple effect unintentionally To reproduce:- Open attached project and launch "test2"- Open Audio... Read more
Artifacts on the terrain after changes in SpeedTree
Artifacts on the terrain after changes in SpeedTree Please see attached video 1 Open attached project2 "sceneTest" should be opened3... Read more
[EditorGUI] Setting GUI.matrix inside OnSceneGUI breaks Handles
How to reproduce: 1. Open attached project2. Open scene test.unity3. Select the test gameobject- notice how it draws a solid disc in... Read more
4.6: UI.GridLayoutGroup shows strangely formatted table
1. Open http://docs.unity3d.com/462/Documentation/ScriptReference/UI.GridLayoutGroup.html (or even in 460)2. Look for GetStartOffset... Read more
5.0: Property IsDestroyed doesn't show up for UI.GridLayoutGroup
1. Open http://docs.unity3d.com/500/Documentation/ScriptReference/UI.GridLayoutGroup.html2. Search for "IsDestroyed" (is available a... Read more
UnityPreload crashes with a long property name
The editor crashes when opening a scene file. The following conditions must be met: - Asset Serialization Mode is set to “Force Text... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Builder Scrollview is unable to scroll all the way down when the window is downsized vertically
- Celestial bodies order remains unchanged when the Distance setting is modified
- A memory leak occurs with massive terrain when camera position changes occur.
- No valid hits are returned when using RaycastCommand
- Camera is not overlooking the main Scene in Scene View in the HDRP Sample Template