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[VSTU]: Using enum flags displays "Node not supported



How to reproduce:
1. Open user attached project and open Scenes/SampleScene.unity
2. Execute "Assets > Open" C# Project
3. Add breakpoint to NewBehaviourScript.cs at line 19 (Debug.Log)
4. Attach Visual Studio to Unity, switch to Unity and press Play (Visual Studio should now hot the breakpoint and halt)
5. Execute in VS "Debug > Window > Watch > Watch 1" to open the Watch window
6. Add "flags" to Watch window (without quotes)
7. Add "MyFlags.A | MyFlags.B" to Watch window (without quotes) (Observe the Watch window displays the value of "flags", but does not display the value of "MyFlags.A | MyFlags.B".)

Actual result: Using enum flags displays "Node not supported
Expected result: Using enums in the Watch window should properly display the value.

Reproduced with: 2017.3.1p2, 2018.1.0b9, 2018.2.0a2

Tested on: VS 15.5.7, VSTU

  1. Response avatar

    Resolution Note:

    This is an issue with Visual Studio / Visual Studio Tools for Unity (VSTU). Please report the bug to VSTU team at

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