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Lightmap Indexes Overwritten on Additive Level Loads
Repro steps: 1) Open the project 2) Build Lighting for scenes Scene1/Scene2/Scene3 3) Open the main scene and play it 4) Notice all ... Read more
Cannot build for Android with AAR with dynamic references like "${applic...
If you drop a new style .aar file (like the included "play-services-measurement-8.4.0.aar") which contains dynamic references like "... Read more
Framerate is not capped while running in background
Steps to reproduce: 1. Build and run attached project's scene "log_delta_time". 2. Time.deltaTime is logged. 3. Minimize window an... Read more
[Linux][WebCamTexture] WebCamTexture does not work on Linux Player
Steps to reproduce: 1. Download and open attached project "WebCamTest.7z" 2. Build it for Linux universal (don't forget to include "... Read more
Changing to lower Texture Quality breaks baked lighting
When changing Quality Levels at runtime, if the new quality setting has a lower Texture Quality level, then all baked lighting for i... Read more
Camera preview loses its depth test when changing between game and scene...
Steps to reproduce: 1. Download and import attached project. (CameraPreview_Strip.zip) 2. Open scene: Classic_E06_F01 3. Select cam... Read more
[Emulation] Shaders with #pragma exclude_renderers gles show up in edito...
1) Open attached project "EmulationBug" 2) Open scene "Demo" 3) Set build target to Android 4) Make sure that Graphics Emulation is ... Read more
[Vuforia] Application crashes when loading next scene on Android devices...
Reproduction steps: 1. Open the attached project 2. Build and run the project on Android device with Exynos 5 SoC family 3. App cras... Read more
Display.main returns left screen instead of selected main in Win Standal...
To reproduce the issue follow the steps: 1. Have at least two display connected 2. Open "Test5_4" project 3. Open "Main" scene 4. Bu... Read more
Shadow disappears with oblique projection matrix, fix for case 686520 do...
Reproduction steps: 1) Open attached project "ObliqueProjectionShadows" 2) Open Assets/Problem/Problem scene 3) Enter play mode --- ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Artifact ID value changes when reimporting an asset when a mobile platform is selected and Unity Accelerator is enabled
- "Component (...) had become dangling during an undo operation." warning undoing creating a light
- Ghost collisions occur in a Physics mesh when entering the Play mode
- TMP text with Auto Size overflows when using the WD% property
- Light Explorer does not update Isolated Selection when new Light selected in Scene