Search Issue Tracker
Fixed in 5.4.2
Votes
2
Found in
5.3.4p2
Issue ID
785547
Regression
No
Changing to lower Texture Quality breaks baked lighting
When changing Quality Levels at runtime, if the new quality setting has a lower Texture Quality level, then all baked lighting for imported meshes will stop working correctly.
Reproduction Steps:
1. Build & Run the attached project
2. Press Fire1 (LMB) to decrease quality
3. Observe graphical errors on the imported sphere model
4. Press Fire2 (RMB) to increase quality
5. Notice that the graphical errors will remain
Expected result:
Enlighten/baked lighting should not break when the Texture Quality property of Quality Settings is adjusted.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
- [RenderingDebugger][InputSystemPackage] Ctrl+Backspace shortcut doesn't work to open the Rendering Debugger when New Input System is in use
kittik
Sep 01, 2016 08:27
I too have this problem. It only occurs in builds.