Search Issue Tracker
Fixed in 5.3.8
Votes
3
Found in
5.3.3p2
Issue ID
785131
Regression
Yes
Display.main returns left screen instead of selected main in Win Standalone (5.3 regression)
To reproduce the issue follow the steps:
1. Have at least two display connected
2. Open "Test5_4" project
3. Open "Main" scene
4. Build & run project
5. Observe "output_log.txt"
The ordered printout of the resolutions of the displays in the Display.displays array
Note: This requires different resolution monitors in test to observe incorrect order values.
Result: Display with index 0 (is what Display.Main returns) will be left screen, but not the main screen you're using.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- TreeView Child display toggle styling becomes reversed when clicking and dragging it
- Null is returned when using FocusOutEvent.relatedTarget
- Unity_BaseInstanceID is always zero when rendering multiple meshes and instancing with the same buffer
- UI Document button's text does not resize relatively when size in percentage (%) is used
- Event.current.mousePosition has an offset of 1px along the y-axis in WebGL build when the mouse button is released
Add comment