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0
votes
Fixed

Particle System Bounds ignore Shape Y Scale when using Rectangle Emissio...

Visual Effects - Legacy

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Jul 25, 2018

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Version/s: 2018.2.1f1

How to reproduce:1. Open the attached "TestFor1064275.zip" project2. Select Particle System in the Hierarchy3. Make sure that Show B... Read more

0
votes
Won't Fix

[Shaders] Animated compute shader doesn't work on specific mobile devices

Mobile

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Jul 26, 2018

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Version/s: 2018.3.0a5

To reproduce:1. Open project attached by QA or download [Shader] FTP project from qa-project-share collab2. Build Animated Compute S... Read more

0
votes
By Design

[Android] Black pixels in the middle of the screen when using Lens Disto...

Mobile

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Jul 26, 2018

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Version/s: 2018.3.0a1, 2018.3.0a5

1. Open the attached "DotRepro" project and "SampleScene"2. Enter playmode, notice that there are no black pixels in the middle of t... Read more

0
votes
Fixed

Particle System updates lights when there are no active particles

Visual Effects - Legacy

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Jul 25, 2018

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Version/s: 2018.2.0f2

ParticleSystem with the emission module disabled or an emission rate of 0 still spends time updating particles and any associated po... Read more

6
votes
Duplicate

Moving a RigidBody with Transform.Position causes its Kinematic Child Ob...

Physics

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Jul 25, 2018

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Version/s: 2018.1.6f1, 2018.2.0b4, 2018.2.0f2

How to reproduce:1. Open user-submitted project (Rigid Test)2. Enter Play Mode3. Check the 'Button Start' checkbox in the 'Cube' Gam... Read more

0
votes
Duplicate

Editor lags when a complex prefab is put in the scene

Progressive Lightmapper

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Jul 26, 2018

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Version/s: 2018.3.0a6

To reproduce: 1. Create a new project and import the package (link in edit)2. Drag Building_A into the scene (Assets > Prefabs &g... Read more

0
votes
Fixed

[sprite editor] custom outline named wrongly in manual

2D

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Jul 26, 2018

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Version/s: 2017.3, 2018.2.0f2

-e: in the manual it is still called "Edit Outline" while in the editor it is called "Custom Outline" since 2017.3 -repro:--open a s... Read more

0
votes
Fixed

[Burst] Calling a method declared in a struct that's nested in a generic...

Package: Burst

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Jul 11, 2018

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Version/s: burst "0.2.4-preview.20"

Repro steps:1. Open user attached project2. Open scene "SampleScene"3. Go to Jobs -> Burst Inspector4. Select "BurstBug+ReproBurs... Read more

0
votes
Fixed

OnTriggerExit2D() not triggered when collider gameObject is destroyed fr...

Physics2D

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Jul 06, 2018

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Version/s: 2018.1.6f1

To reproduce: 1. Download attached project "OnTriggerExit2DBug.zip" and open in Unity2. Open "SampleScene" scene3. Enter Play mode4.... Read more

0
votes
Not Reproducible

Vertical Scrollbar constantly changes Value when is used with Scroll Vie...

uGUI

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Jul 23, 2018

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Version/s: 2017.3.0b4, 2018.2.0f2

How to reproduce:1. Download and open attached "Scrollbar" project2. Open Scene "Main"3. Select "Scrollbar Vertical" object in Hiera... Read more

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